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Diablo 4: Vessel of Hatred review

Diablo 4: Vessel of Hatred review

Vessel of Hate is a reason to return to Sanctuary. Maybe you’ve never needed one; If you’re a seasonal hunter who’s spent the last 16 months gleefully wiping out the tides of hell, then it’s best to just look at the first Diablo 4 expansion as something you already love. But what I’ve discovered in the time since Lilith was killed (for the first time) is that my lust for blood doesn’t last forever. The way developer Blizzard Entertainment updated, experimented, and communicated this live service model was fascinating – but not for me. I need a hook, a clear goal to direct my attention.

Diablo 4: Vessel of Hatred offers just that. A new chapter follows the spread of corruption south of the Kehjistan border into the lush lands of Nahantu – a region sealed off from the mainland for centuries and now withering as Neyrelle passes through it as a sealed primordial evil spiritual sanctuary. The franchise is expanding with a new class that expands the scope of the game far beyond the carefully constructed archetypes that Blizzard originally wanted to capture. the revival and reinvention of key Diablo 2 systems such as Mercenaries and Runewords, which further Blizzard’s attempts to reconnect past and present; and a series of fundamental changes that build heavily on the successes of Season 4’s Loot Reborn patchwork.

Fear of the dark

(Image credit: Blizzard Entertainment)

Fast facts

Release date: October 8, 2024
Platform(s): PC, PS5, Xbox Series X
developer: Blizzard Entertainment
editor: Xbox Game Studios
Additionally: Diablo 4 review