Posted on

Indus Battle Royale Reaches 1 Million Downloads on Day 1; Here’s why it’s a big deal

Indus Battle Royale Reaches 1 Million Downloads on Day 1; Here’s why it’s a big deal

Indus, the brand new battle royale from India’s SuperGaming, has just broken the 1 million download mark on its first day. Within hours of its release, gamers on iOS and Android were diving headfirst into this Indian-futuristic shooter, and honestly, it’s easy to see why. With a whopping 14 million pre-registrations, Indus generated excitement like never before.

Indus Launch Day Statistics

In case you missed it, Indus didn’t just stroll into the app stores – it shot to #1 free-to-play games in both the iOS App Store and Google Play.

Beyond the impressive download numbers, Indus saw exceptional engagement on day one. Here’s a look at some of the most exciting stats according to the release shared by Supergaming.

  • Total games played: 80,349

  • Cosmium couplings: 8,577

  • Total grudges expressed by players: 2,01,217

  • Total Kills: 10,50,747

  • Total Kills of Chappal (Melee Weapon): 158

  • Total kills with melee weapons: 34,680

The level of activity on launch day shows the competitive nature of Indus. In particular, features such as the grudge system, where players can declare rivalries, have become a huge success, with over 2,000,000 grudges being expressed on day one.

Roby John, CEO and co-founder of SuperGaming, expressed his gratitude: “We are incredibly impressed by our community’s response. Reaching one million downloads on launch day and topping the iOS and Google Play charts is an important milestone for us, but we know this is just the beginning. As we continue to grow, we strive to make Indus even better with every update we develop together with our community. We recognize that there are areas where we can improve and we are committed to improving the game to meet our players’ expectations every step of the way. We are excited about what lies ahead and look forward to delivering an even better experience.”

The game is available for download on iOS and Android platforms.

Reflecting SuperGaming’s commitment to the Indian esports community, the studio also unveiled its year-long esports roadmap titled ‘Clutch India Movement’. This initiative begins with the Indus International Tournament, which offers a staggering prize pool of INR 2.5 million and brings together top Indian and international teams to compete across four tournament phases. This tournament will be followed by the Indus International Mahasangram in October 2025.

In addition to its own first-party tournaments, SuperGaming has also planned various community events to promote emerging talent within the community. By providing Indus’ proprietary tools, the company aims to enable third-party tournament providers to host events and tournaments with the same efficiency as SuperGaming.

These initiatives underscore SuperGaming’s commitment to fostering a vibrant esports community that offers players not only intense competition but also significant support for their professional development in the ever-evolving gaming industry.

For more information about Indus and the latest behind-the-scenes updates, follow us on YouTube, Discord, Twitterand Instagram pages as well as on the official Indus website.

About SuperGaming:

SuperGaming is building India’s gaming revolution with games like MaskGun, Battle Stars and its new Indo-futuristic battle royale Indus. All of these games are based on the in-house platform called SuperPlatform. SuperPlatform is also used by other game publishers such as Bandai Namco for the iconic mobile game PAC-MAN.

Founded by Roby John, Sanket Nadhani, Christelle D’cruz, Sreejit J and Navneet Waraich, this multi-genre portfolio is a testament to the versatility and depth of game development brought by the five-person founding team. SuperGaming employs 160 people and has offices in Pune and Singapore. For more information, see